Video Game Design
Real-time interactive systems, gameplay programming, and team-based production using Unity.
Distributions
10 reviews — mean bin highlighted.Logistics
- Human-Computer Interactionelective
- Interactive Intelligenceelective
Reviews (10)
OMSCentral imports are public. OMSCS Hub reviews require a verified gatech.edu account.Verified Georgia Tech email required. Review appears as OMSCS Hub, not OMSCentral.
- 2 / 5Difficulty4/5Workload13 hr/wkRecommendNo
Would I take it again? Probably not. The course rewards consistent weekly effort.
- 5 / 5Difficulty3/5Workload18 hr/wkRecommendYes
Project-driven course. Most of the 18 hrs/wk go to assignments rather than lectures.
- 3 / 5Difficulty3/5Workload15 hr/wkRecommendYes
Honest review: fair class, moderate workload. Loved reasonable tooling, no setup hell. Hated vague rubrics on writeups.
- 5 / 5Difficulty4/5Workload14 hr/wkRecommendYes
Took this in Spring 2023. Workload averaged ~14 hrs/wk. Difficulty felt hard. Projects feel real-world.
- 4 / 5Difficulty3/5Workload25 hr/wkRecommendYes
If you have two prior OMSCS courses, this is approachable. Otherwise plan for ~25 hrs/wk and a few late nights.
- 5 / 5Difficulty3/5Workload21 hr/wkRecommendYes
Project-driven course. Most of the 21 hrs/wk go to assignments rather than lectures.
- 5 / 5Difficulty3/5Workload19 hr/wkRecommendYes
If you have industry experience in backend, this is approachable. Otherwise plan for ~19 hrs/wk and a few late nights.
- 4 / 5Difficulty3/5Workload16 hr/wkRecommendYes
Project-driven course. Most of the 16 hrs/wk go to assignments rather than lectures.
- 4 / 5Difficulty4/5Workload21 hr/wkRecommendYes
If you have industry experience in backend, this is approachable. Otherwise plan for ~21 hrs/wk and a few late nights.
- 4 / 5Difficulty3/5Workload7 hr/wkRecommendYes
Honest review: fair class, light workload. Loved great auto-grader feedback. Hated steep ramp-up week one.